A letter before I start the actual thread:
Gentle thread reader,
I pray this will not end in flames. I am well aware HERO causes ... polarized feelings. Know I am not a brave man. If things get too nasty, I will run away from this thread, and then I will have a sad. (Insert picture of unhappy kitten here.)
While I know rpg.net doesn't allow you to dictate the rules for a thread, I humbly request civility. And I really don't mind if people who have issues with the game (notably the fourth edition of the game, which this "Let's Read" is about) post here. However, I'd love to keep it polite. Since there are two major issues that generally turn any discussion about Hero on most sites on the Interweb into a thread Cthulhu would be scared of, I make these two requests on the most contentious issues:
1) If you're going to comment about how the math is too complex, please wait until the thread gets to the complex part of the game. I don't think anyone finds the fact that it costs 3 points to get a skill the hard part of making a character.
2) If you're going to post something along the lines of "In the time it takes to complete one turn of combat in Champions, a trillion cosmoses would flare up then sink into eternal night," please wait until I get into the combat section of the rules.
There are so many other interesting facets of the system that I'd hate to see the thread get bogged down repeating these two arguments which will never get settled.
And with that out of the way, I wish to start on one of the most interesting books in RPG history.
The actual thread
I was going to start with a small essay about Champions' importance in the history of RPGs. It was one of the first major supers RPGs; its point-based system inspired Steve Jackson and countless others; etc. But there's a lot of stuff about that floating around the web. So I'll just give a nickel tour of this book and my reaction the first time I read it.
The Big Blue Book (this let's read is based on the softcover, stock #450) came out 20 years ago, in 1989. Although it's called the Fourth Edition of the HERO system, it's really the Fourth Edition of Champions; the HERO system had, before this, been tweaked somewhat for each genre.
I picked this copy up a couple of years later; probably about 1992 or 1993, while looking for a supers rpg. I chose it because I was a big Rolemaster fan, and Iron Crown Enterprise distributed this. Reading it blew me away. It was the first RPG I've ever encountered that really did a good job with a universal system. And it felt right. It was well-written, and the GMing advice is still among the best that's ever been put out there.
Despite my great fondness for it, I've only played a handful of games with the system. (A question of the right group at the right time, for the most part.) And I can understand why people would find it complex, though that doesn't bother me in the least. As I said, I'm a Rolemaster fan.
I found this book near the bottom of a drawer while cleaning up, and it made me nostalgic. So I figured, what the hey. Let's review it. Especially with 6th edition around the corner, this should be fun.
In this Let's Read, I'll be going over this from the front cover to the sample adventure's Gweenies. Some of the things that I hope to go over:
* Some of the controversial points. (E.g., the great Linked debate)
* Some of the philosophy/math behind the game design
* A bit about the Champions universe at the time
* Some comparisons to the Fifth edition.
* Plus, the actual text of the book.
My goal is to have at least one post every 24 hours. Depending how interesting the topics are, I may cover whole chapters at once, or a paragraph at a time. So, without further ado, I'll start by covering the parts before the actual rules.
Also, because I am very lazy, and do not always want to hold the shift key down for four laborious keystrokes, sometimes I will say "Hero" instead of "HERO." I doubt this will confuse anybody, but I notice I'm being inconsistent in my text, and apologize to those who get annoyed by that sort of thing.
My next post (coming in just a few minutes) will look at the section before the rules.
Gentle thread reader,
I pray this will not end in flames. I am well aware HERO causes ... polarized feelings. Know I am not a brave man. If things get too nasty, I will run away from this thread, and then I will have a sad. (Insert picture of unhappy kitten here.)
While I know rpg.net doesn't allow you to dictate the rules for a thread, I humbly request civility. And I really don't mind if people who have issues with the game (notably the fourth edition of the game, which this "Let's Read" is about) post here. However, I'd love to keep it polite. Since there are two major issues that generally turn any discussion about Hero on most sites on the Interweb into a thread Cthulhu would be scared of, I make these two requests on the most contentious issues:
1) If you're going to comment about how the math is too complex, please wait until the thread gets to the complex part of the game. I don't think anyone finds the fact that it costs 3 points to get a skill the hard part of making a character.
2) If you're going to post something along the lines of "In the time it takes to complete one turn of combat in Champions, a trillion cosmoses would flare up then sink into eternal night," please wait until I get into the combat section of the rules.
There are so many other interesting facets of the system that I'd hate to see the thread get bogged down repeating these two arguments which will never get settled.
And with that out of the way, I wish to start on one of the most interesting books in RPG history.
Yrs.,
Felix
Felix
The actual thread
I was going to start with a small essay about Champions' importance in the history of RPGs. It was one of the first major supers RPGs; its point-based system inspired Steve Jackson and countless others; etc. But there's a lot of stuff about that floating around the web. So I'll just give a nickel tour of this book and my reaction the first time I read it.
The Big Blue Book (this let's read is based on the softcover, stock #450) came out 20 years ago, in 1989. Although it's called the Fourth Edition of the HERO system, it's really the Fourth Edition of Champions; the HERO system had, before this, been tweaked somewhat for each genre.
I picked this copy up a couple of years later; probably about 1992 or 1993, while looking for a supers rpg. I chose it because I was a big Rolemaster fan, and Iron Crown Enterprise distributed this. Reading it blew me away. It was the first RPG I've ever encountered that really did a good job with a universal system. And it felt right. It was well-written, and the GMing advice is still among the best that's ever been put out there.
Despite my great fondness for it, I've only played a handful of games with the system. (A question of the right group at the right time, for the most part.) And I can understand why people would find it complex, though that doesn't bother me in the least. As I said, I'm a Rolemaster fan.
I found this book near the bottom of a drawer while cleaning up, and it made me nostalgic. So I figured, what the hey. Let's review it. Especially with 6th edition around the corner, this should be fun.
In this Let's Read, I'll be going over this from the front cover to the sample adventure's Gweenies. Some of the things that I hope to go over:
* Some of the controversial points. (E.g., the great Linked debate)
* Some of the philosophy/math behind the game design
* A bit about the Champions universe at the time
* Some comparisons to the Fifth edition.
* Plus, the actual text of the book.
My goal is to have at least one post every 24 hours. Depending how interesting the topics are, I may cover whole chapters at once, or a paragraph at a time. So, without further ado, I'll start by covering the parts before the actual rules.
Also, because I am very lazy, and do not always want to hold the shift key down for four laborious keystrokes, sometimes I will say "Hero" instead of "HERO." I doubt this will confuse anybody, but I notice I'm being inconsistent in my text, and apologize to those who get annoyed by that sort of thing.
My next post (coming in just a few minutes) will look at the section before the rules.